Title page for ETD etd-08012012-040610

Type of Document Master's Thesis
Author Lattanzi, Mark R.
URN etd-08012012-040610
Title Table-driven quadtree traversal algorithms
Degree Master of Science
Department Computer Science and Applications
Advisory Committee
Advisor Name Title
Shaffer, Clifford A. Committee Chair
Arthur, James D. Committee Member
Heath, Lenwood S. Committee Member
  • Trees (Graph theory)
Date of Defense 1989-05-15
Availability restricted
Two quadtree algorithms are presented that use table driven traversals to reduce the time complexity required to achieve their respective goals. The first algorithm is a two step process that converts a boundary representation of a polygon into a corresponding region representation of the same image. The first step orders the border pixels of the polygon.

The second step fills in the polygon in O(B) time where B is the number of border pixels for the polygon of interest. A table propagates the correct values of upcoming nodes in a simulated traversal of the final region quadtree. This is unique because the pointer representation of the tree being traversed does not exist. A linear quadtree representation is constructed as this traversal proceeds.

The second algorithm is an update algorithm for a quadtree (or octtree) of moving particles. Particle simulations have had the long-standing problem of calculating the interactions among n particles. It takes O(n2) time for direct computation of all the interactions between n particles. Greengard [Gree87, Carr87] has devised a way to approximate these calculations in linear time using a tree data structure. However, the particle simulation must still rebuild the particle tree after every iteration, which requires O(n log n) time. Our algorithm updates the existing tree of particles, rather than building a new tree.

It operates in near linear time in the number of particles being simulated. The update algorithm uses a table to store particles as they move between nodes of the tree.

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